Technology is being advanced at a constantly increasing rate.
We never know for sure how technology is going to look like in the future, but companies, specifically the gaming companies, are always trying to accelerate the process further by predicting what could be the next big thing in video games. Whether it’s a new game with weird new graphics or a new control system, or it’s a console with a bunch of features no one knew they wanted, or if it’s an addon or a brand new concept in general that could change the way people perceive video games.
There have been many benchmarks of revolution since the dawn of video games, and each one brought forth a new era of enjoyment. There was the jump from 8-bit graphics to 16-bit graphics which added so many more options for drawing objects and sprites, then there was the jump from 2D to 3D graphics which added an entire dimension to the game making process and even more possibilities in level design and character movement. There was also the movement to switch all the controlling of a game to pure motion, first with the Wii in 2006 and then again with the Kinect and Playstation Move when Sony and Microsoft decided to try and piggyback the glory of Nintendo. But then when people saw that motion was most definitely not the future, Oculus popped up and started advertising their mission to create the Rift, an entirely new gaming experience based in Virtual Reality.
Cut to present day…
This is where we are now. In the midst of an era where people now think that VR is the future, just like they did with motion controls and the previous benchmarks. And even through the advancements prior to motion could be deemed necessary and successful, unlike motion controls, they are still up there with the things that changed the face of gaming if not forever then at least for a while. The question here is, is VR really the thing that’s going to change it all up forever?
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