Destiny 2: Can We Look Back To Predict The Future?

So, to further my other article on Destiny 2, I thought I’d give a little insight today on why I think is a good game.

Is it relevant anymore? I don’t know, perhaps not. But I’m going to tell you anyways.

First things first, in the beginning I wasn’t even hyped for Destiny. I’d heard about it, but I didn’t know what the hell it was much less was I excited for it to come out. I was more excited for Watchdogs (yeah, I know, right?) since it looked like it was going to be on 20 pounds of tech induced steroids. The concept of open world combined with access to a city-wide operating system with which you can essentially control the city? Yeah I was really freaking excited, and we know what happened when the game was actually released. Ugh. Anyways, I heard about Destiny from one of my friends late into the development of it, I think it was maybe two or three months from its release or when they were doing the open beta. My friend told me to check it out because it was free, so I did.

And holy sh*t, it was awesome.

If you go back and think about the Destiny beta, you’ll probably remember how much fun you had. It was essentially the perfect game for someone like me, where I wanted a first person shooter with open world and exploration elements, and a progression system not unlike an RPG. And it wasn’t subscription! It felt like it was too good to be true.

Well, if you remember a little after that, the release, it kind of was too good to be true. The thing about the beta was that it was only a preview of the game to come. What was in the beta was awesome, it allowed you to play the game up to a certain point, and since it was the beta you knew that there was probably a whole lot more to the experience you were having in the beta. Unfortunately for us what was in the beta was actually really the whole game. Of course we were only allowed on two planets at the time, but really when Destiny came out, it just felt like a continuation of the beta, a if I may. It was kind of disheartening when I finally realized how limited this game was. After I had finished every mission available, there was nothing else to do aside from repeating strikes, I could have gone to the crucible but the multiplayer wasn’t the best. Luckily for me, repeating strikes is really fun because it felt to me like I was leveling up, getting new gear, getting better weapons, one step closer to getting an exotic engram, the uncertainty of the game is what kept me playing it. But aside from me, many people were unpleased with the amount of content there was. And I think I can see why.

Destiny apparently didn’t communicate anything clearly. There’s always and probably still will continue to be a big disconnect between Bungie and Activision, and the community. I think Bungie and Activision saw this game as a project, a project to create something new in the genre of games. The thing is, they advertised it like an MMO RPG where you pick any of those kinds of games and you will see that they have a ton of content, whereas your average Call of Duty game only has enough maps for multiplayer and four packs. I think that these guys were simply trying to make a new thing. They were trying to make a souped up FPS that was only just like an MMO, but the community thought something different and blew up when they realized that it’s just a massive FPS game, something that lies in the middle of Call of Duty and World of Warcraft.

So I think it’s a good game, for what it is It was an astounding success, despite the many haters there is still a thriving community on the game.

Share and like the post if you did!

Previous articleProject Scorpio Is Getting A Full Polish For E3 And It Is Epic
Next articleCall of Duty Movie In The Works To Expand Franchise

LEAVE A REPLY

Please enter your comment!
Please enter your name here