I like to talk about Destiny a lot…
And I’ve already explained many of the reasons why. But why look to the past, when we should be looking to the future? I’m talking about Destiny 2, the upcoming sequel to the game that people either really loved or completely hated with every bit of emotion they could throw at it.
Today, I’m going to go through five things that we’re excited to see in Destiny 2!
1. The Subclasses
Now, while the subclasses were pretty cool in the way that they changed up what kind of ultimate ability you could destroy the Darkness with, that’s really all they did.
Sure, there were several skills that you unlocked as you slayed enemies throughout the solar system, but they largely stayed the same in each subclass. You could really tell what the formula was for the progression, you would get a grenade, a double jump, an ultimate, a change of skill focus, double jump, skill focus, skill focus, triple jump, skill focus… I mean, cmon guys…I want to see a little more originality here!
I’m hoping they mess with the stats a little more, and make each subclass a little more unique. Like maybe not make every class an “everyman” sort of thing, if you will. Like, when I’m unlocking these things, I feel compelled to use the latest unlocked skill, I mean, there’s gotta be a reason that strength focus is so far down the list, and speed focus is the first thing you unlock. And the grenades (while doing different kinds of damage) basically had the same visual effect, making it so going through the subclasses felt the same no matter what you did.
2. The Weapons
Bungie’s already come out and said that they’re not including the primary/special/heavy slots anymore. It’s going to be separated into Kinetic, Power, and Energy, with Kinetic being your classic primaries (auto rifle, hand cannon, etc.), the Power weapons being a combination of the special and heavy categories (rocket launcher, sniper rifle, shotgun) and the Energy weapons being any non-power weapon that also does elemental damage, meaning that it’ll basically be the same weapons as in the Kinetic category.
I’m hoping that this customization with your loadouts, letting you have more than just one main weapon to choose from, being able to adapt to the situation at hand, will allow you to change up your method of attack instead of just using one hand cannon and saving your alternative ammo for dire situations. I often found myself never using my special or heavy weapons because I didn’t want to waste my ammo if I needed it further ahead (like for the bullet-sponge bosses)
3. The Story
The first Destiny was really just more of an experience than anything else. It wouldn’t have been as bad as it was, if fans hadn’t been expecting a story, or if the game actually had enough launch content to make it a compelling experience.
Well, this time going around, Bungie’s promising a better story, featuring what’s probably a game-long explanation of what the ‘Light’ is, and what it truly means to be a Guardian. I’m hoping that this means more characters, more (meaningful?) missions, and more cutscenes. I never thought I’d ask for more cutscenes in a game before, but there were like three total in Destiny one, and they were pretty cool to watch.
While a game doesn’t have to have a story, Destiny created a world full of unspoken lore that everyone’s just dying to see spoken. They’ve gotta give us the info sometime, and since Destiny was kind of the first bit of penetration, Destiny 2 should have a lot more to offer in the way of a story.
Read On for the final 2 Things (then you’ll know all the things)…